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Below the power/item/fluid area are a series of boxes, a circle, and a redstone torch icon. And on the far right are four upgrade slots. You'll also notice that you can see your equipment in this GUI over by your inventory as well. If it requires power, you'll see that on the left, then likely some item and/or fluid slots, depending on the machine. When you open up a given machine, odds are it's gonna look rather complex. Okay, so before we start on about what machines do, I'm going to want to go over some standard practices for the GUI, which is a significant improvement over how MFR handled things. Fairly straightforward once you understand the logic behind it. Not trivial, but not excessively complex.
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So, let's go over how to do that so we can all enjoy what this mod has to offer.įirst off, making plastic requires you to smelt a dry rubber. And unlike in a different mod which requires treetapping to get sticky resin to turn into rubber, or MFR's rubber trees simply dropping rubber as you chop logs, there's actually a somewhat involved process in obtaining this substance with multiple steps and multiple machines involved. In fact, the only two machines that don't need plastic are the two required to produce it. Plastic is a material which is required for virtually every machine in this mod.
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